/*********************************************************************//**
*	\brief Hardware sounds reservaion.
*	Zde se definuji rezervace hardwarovych zdroju. Zatim pouze
*	pro hracovy zbrane a telo, protoze se tam vzdy prehrava pouze jeden
*	zvuk a navic je vzdy slyset.
*
*	\author Michal Jirous
*	\date 09.04..2009
*	\file sys_snd_reserv.h
**********************************************************************/

#ifndef __SOUNDS_RESERVATION_H__
#define __SOUNDS_RESERVATION_H__

enum GlobalSoundsReservation
{
	RESERVED_SND_PLAYER_WEAPONS = 0,
	RESERVED_SND_PLAYER_BODY,

	NUM_RESERVED_SOUNDS
};

void sys_reserveSounds();
void sys_freeSounds();



#endif
