/*********************************************************************//**
*	\brief Base detail
*	Abstraktni trida definujici vlastnosti detailu
*	
*	\author Michal Jirous
*	\date 10.03.2009
*	\file ent_base_detail.h
**********************************************************************/

#ifndef __BASE_DETAIL_H__
#define __BASE_DETAIL_H__

#include "ent_baseentity.h"
#include "ctrl_gamevars.h"

extern variable *g_pDetailVar;

class CBaseDetail : public CBaseEntity
{
protected:
	GLubyte m_Alpha;
public:
	CBaseDetail();
	virtual bool renderCullTest( RenderData &renderData );
};


#endif
