/*********************************************************************
*	HUD Health
*	SOURCE FILE
*	Autor:	Michal Jirouš
*	Datum: 10.9.2008
*	Soubor: HUD_health.cpp
*	Popis: Trida implementuje graficky prvek, ktery informuje o zdravi 
*			hrace
**********************************************************************/

#include "HUD_health.h"
#include "ctrl_gamevars.h"
#include "ctrl_var_definition.h"
#include "sys_config.h"
#include "game.h"
#include "fonts.h"
#include "textLibrary.h"

HealthWindow::HealthWindow()
{
	onInit();
	HUDBaseWindowInit();
	setCaption( textLibrary::getText( TXT_HEALTH ), "REGULAR", FONT_ALIGN_LEFT );
}


void HealthWindow::onDefault()
{
	float x = systemconf::getSystemInfo().m_iResolutionWidth * vardef::HUD_HEALTH_WIN_X_DEFAULT;
	float y = systemconf::getSystemInfo().m_iResolutionHeight * vardef::HUD_HEALTH_WIN_Y_DEFAULT;
	setPosition( x, y );
}

void HealthWindow::onCancel()
{
	float x = systemconf::getSystemInfo().m_iResolutionWidth * gamevarsLibrary::getfData( vardef::HUD_HEALTH_WIN_X );
	float y = systemconf::getSystemInfo().m_iResolutionHeight * gamevarsLibrary::getfData( vardef::HUD_HEALTH_WIN_Y );
	setPosition( x, y );
}

void HealthWindow::onSave()
{
	float x = m_fGlobalXpos / systemconf::getSystemInfo().m_iResolutionWidth;
	float y = (m_fGlobalYpos) / systemconf::getSystemInfo().m_iResolutionHeight;
	gamevarsLibrary::setVariable( vardef::HUD_HEALTH_WIN_X, x );
	gamevarsLibrary::setVariable( vardef::HUD_HEALTH_WIN_Y, y );
}

void HealthWindow::onInit()
{
	m_fWidth = HUD_HEALTH_WIDTH;
	m_fHeight = HUD_HEALTH_HEIGHT;
	m_fGlobalXpos = systemconf::getSystemInfo().m_iResolutionWidth * gamevarsLibrary::getfData( vardef::HUD_HEALTH_WIN_X );
	m_fGlobalYpos = systemconf::getSystemInfo().m_iResolutionHeight * gamevarsLibrary::getfData( vardef::HUD_HEALTH_WIN_Y );
	m_ValueHolder.setColorCritical( HUD::HUD_COLOR_CRITICAL );
	m_ValueHolder.setColorDefault( HUD_HEALTH_COLOR );
	m_ValueHolder.setCriticalValue( CRITICAL_HEALTH );
	m_ValueHolder.setColorHighLighted( HUD_HEALTH_HIGHLIGHTED );
}

void HealthWindow::componentDraw( ScissorBox &scissorBox )
{
	if( game.m_pPlayer )
	{
		m_ValueHolder.draw( scissorBox.x + HUD_HEALTH_BORDER, scissorBox.y + HUD_HEALTH_BORDER, "HEALTH", m_fAlphaMultiplier  );
	}
}

void HealthWindow::onRun()
{
	if( game.m_pPlayer )
	{
		int health = game.m_pPlayer->getHealth();
		m_ValueHolder.setValueHighLighted( health );
		m_ValueHolder.run();
	}
}
