/*********************************************************************//**
*	HUD Fps
*	Okno zobrazuje pocet fps.	
*
*	author: Michal Jirous
*	date: 24.11.2008
*	file: HUD_fps.cpp
**********************************************************************/

#include "HUD_fps.h"
#include "ctrl_gamevars.h"
#include "ctrl_var_definition.h"
#include "sys_config.h"
#include "game.h"
#include "fonts.h"
#include "textLibrary.h"

FpsWindow::FpsWindow()
{
	onInit();
	HUDBaseWindowInit();
	setCaption( textLibrary::getText( TXT_FPS ), "REGULAR", FONT_ALIGN_LEFT );
}


void FpsWindow::onDefault()
{
	float x = systemconf::getSystemInfo().m_iResolutionWidth * vardef::HUD_FPS_WIN_X_DEFAULT;
	float y = systemconf::getSystemInfo().m_iResolutionHeight * vardef::HUD_FPS_WIN_Y_DEFAULT;
	setPosition( x, y );
}

void FpsWindow::onCancel()
{
	float x = systemconf::getSystemInfo().m_iResolutionWidth * gamevarsLibrary::getfData( vardef::HUD_FPS_WIN_X );
	float y = systemconf::getSystemInfo().m_iResolutionHeight * gamevarsLibrary::getfData( vardef::HUD_FPS_WIN_Y );
	setPosition( x, y );
}

void FpsWindow::onSave()
{
	float x = m_fGlobalXpos / systemconf::getSystemInfo().m_iResolutionWidth;
	float y = (m_fGlobalYpos) / systemconf::getSystemInfo().m_iResolutionHeight;
	gamevarsLibrary::setVariable( vardef::HUD_FPS_WIN_X, x );
	gamevarsLibrary::setVariable( vardef::HUD_FPS_WIN_Y, y );
}

void FpsWindow::onInit()
{
	m_fWidth = HUD_FPS_WIDTH;
	m_fHeight = HUD_FPS_HEIGHT;
	m_fGlobalXpos = systemconf::getSystemInfo().m_iResolutionWidth * gamevarsLibrary::getfData( vardef::HUD_FPS_WIN_X );
	m_fGlobalYpos = systemconf::getSystemInfo().m_iResolutionHeight * gamevarsLibrary::getfData( vardef::HUD_FPS_WIN_Y );
	m_ValueHolder.setColorCritical( HUD::HUD_COLOR_CRITICAL );
	m_ValueHolder.setColorDefault( HUD_FPS_COLOR );
	m_ValueHolder.setCriticalValue( HUD_FPS_CRITICAL_VALUE );
	m_ValueHolder.setColorHighLighted( HUD_FPS_COLOR );
}

void FpsWindow::componentDraw( ScissorBox &scissorBox )
{
	if( game.m_pPlayer )
	{	
		glPushAttrib( GL_ENABLE_BIT );
		glEnable( GL_TEXTURE_2D );
		m_ValueHolder.draw( scissorBox.x + HUD_FPS_BORDER, scissorBox.y + HUD_FPS_BORDER, "OXYGEN", m_fAlphaMultiplier  );
		glPopAttrib();
	}
}

#include "sys_controller.h"

void FpsWindow::onRun()
{
	m_ValueHolder.setValue( systemController::getCurrentFps() );
	m_ValueHolder.run();

}
