/*********************************************************************//**
*	\brief Head Up Display pro naboje.
*	Okno HUD, ktere zobrazuje pocty naboju ve zbrani a v zasobe
*
*	\author Michal Jirous
*	\date 24.11.2008
*	\file HUD_ammo.h
**********************************************************************/

#ifndef __HUD_AMMO_H__
#define __HUD_AMMO_H__

#include "HUD.h"

const float HUD_AMMO_WIDTH		 = 200.0f;
const float HUD_AMMO_HEIGHT		 = 64.0f + HUD::WINDOW_HEIGHT_ADDING_CONSTANT;
const float HUD_AMMO_BORDER		 = 10.0f;
const Color4I HUD_AMMO_COLOR		 = Color4I(255,255,0,160);
const Color4I HUD_AMMO_HIGHLIGHTED = Color4I(247,51,23,255);

class AmmoWindow : public HUD::HUDBaseWindow
{
	HUD::HUDValueHolder m_TotalAmmoValueHolder;
	virtual void onInit();
	void componentDraw( ScissorBox &scissorBox );
public:
	void onDefault();
	void onCancel();
	void onSave();
	void onRun();
	AmmoWindow();
};


#endif
